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An overview of all videos on this site.
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Video: The PLAYlogo synthesised light-sound circles

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© Copyright 2021 PLAYlogo (Darren R C Kelly). All rights reserved.
Dedicated to chromæsthesia, the PLAY logo created with sound and visuals synthesis can be both seen and heard simultaneously.
PLAY was originally the name of an electro band in Hamburg, Germany, in the 1990s.

Video+Music: 4K: Drancel Chromæsthesia: FX visuals accompanied by “The One Key” orchestral electro instrumental

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Big, big, wow! Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly), this stunning new video compilation features visual FX combined with photos and videos of the incredible Drancel lighting system.

Simply breathtaking! View it on your best display full screen or projected, and listen in headphones or on your best speakers.

Screencast: Webel SysML Parsing Analysis demo - Behavior - Mars Society University Rover Challenge 2020

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© Copyright 2020 Darren R C Kelly (Webel IT Australia). All rights reserved.

The  Webel Parsing Analysis recipe for SysML® was applied to some of the rules text from the Mars Society University Rover Challenge.

This informal narrated screencast records some Activity and StateMachine simulations in Cameo Simulation Toolkit.

Screencast: UML/SysML StateMachines: How a completion transition works (and why you should avoid them)

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Explains what a completion transition is and how to simulate and explore it in Cameo Simulation Toolkit for MagicDraw UML, MagicDraw SysML, or Cameo Systems Modeler.

Please note that this is NOT a recommendation to use completion transitions!

© Copyright 2020 Darren R C Kelly (Webel IT Australia). All rights reserved.

Video: 4K: Drancel Chromæsthesia: “Still Bohemian gallery mix”: Swarovski study

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A meditative presentation of macro photography stills from a study of gorgeous Swarovski pieces created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly).

Video: 4K: Drancel Chromæsthesia: “Manifold stills gallery mix”

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly), this fabulous new "gallery space" long play video mix is a breath-taking collation of some of the best of the high resolution macro-photography studies from this incredible and unique lighting system.

Video: 4K: Drancel Chromæsthesia: “Multi Mind Set #2”: Gallery space still mix

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly), this meditative new "gallery space" video compiled from a high resolution macro-photography study of multiple subjects with a powerful new version of this incredible lighting system.

Video: 4K: Drancel Chromæsthesia: “Multi Mind Set #1”: Gallery space video mix

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAY (Darren R C Kelly), this stunning, vibrant new "gallery space" video compilation features multiple subjects and a powerful new version of this incredible lighting system.

Screencast: Mini tutorial: UML/SysML: Cameo Simulation Toolkit: Send and receive a Signal using a SendSignalAction and an AcceptEventAction

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A very simple demonstration of sending a Signal using a SendSignalAction and receiving it with an AcceptEventAction within Activities. Uses SysML but the same applies to UML.

Uses Cameo Simulation Toolkit for MagicDraw SysML and Cameo System Modeler.

© Copyright 2020 Darren R C Kelly (Webel IT Australia). All rights reserved.

Screencast: Mini tutorial: UML/SysML: Cameo Simulation Toolkit: StateMachine with doActivity and a Transition with a ChangeEvent trigger

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A very simple demonstration of a StateMachine with a doActivity and a Transition that uses a trigger with a ChangeEvent for checking a value. Uses SysML but the same applies to UML.

Uses Magic Model Analyst® (Cameo Simulation Toolkit®) for MagicDraw SysML and Cameo System Modeler Enterprise Edition.

© Copyright 2020 Darren R C Kelly (Webel IT Australia). All rights reserved.

Screencast: Mini tutorial: UML/SysML: Cameo Simulation Toolkit: StateMachine with entry Activity and Transition guard

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A very simple demonstration of a StateMachine with an entry Activity and Transitions that use guards to check a value. Uses SysML but the same applies to UML.

Uses Cameo Simulation Toolkit for MagicDraw SysML and Cameo System Modeler.

© Copyright 2020 Darren R C Kelly (Webel IT Australia). All rights reserved.

Video: 4K: Drancel Chromæsthesia: “Macro Grand Vase”: Gallery space still mix

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAY (Dr Darren Kelly), this meditative new "gallery space" video compiled from a high resolution macro-photography study of an old crystal vase.

Video: 4K: Drancel Chromæsthesia: “Grand Vase”: Gallery space video mix

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly), this stunning, vibrant new "gallery space" video compilation is a study of an old crystal vase.

Video: A GreenDesk mini-tutorial: Terminology: Login User vs. Author (user profile) vs. Actor (human resource role)

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GreenDesk® has features for managing the team members of a project. It distinguishes between Login Users (who have access to GreenDesk and have one or more pre-defined 'access roles') and Actor elements (human resource roles on a real-world project, which can be created freely, and can be allocated to GreenDesk activities to help track credit completion for project management).

Video: A GreenDesk mini-tutorial: Understanding login users and role-based access: Case: A ‘concrete’ user in GreenDesk for Green Star

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In GreenDesk®, a single 'login user' may have more than one 'user role'. User roles determine which features the user may access and what model data may be viewed and edited. This tutorial explores the case of a 'concrete' user (such as an authorised 3rd-party concrete supplier) accessing credits related to concrete.

Video: A GreenDesk mini-tutorial: How to allocate Activities (tasks) to Actors (human resource roles) for project management [SILENT]

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In GreenDesk®, points towards the Credits of green rating schemes and industry standards are earned by completing one or more Activities (tasks), which can be allocated to one or more Actors (human resource roles) for project management.

This video shows how GreenDesk Activities (tasks) can be easily allocated to Actors (human resource roles) from many page views and tables involving Activities.

Video: Introduction to GreenDesk for Green Star Design & As Built

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GreenDesk® is a powerful Enterprise Web Application for tracking and preparing applications for environmental rating certification schemes, industry certification schemes, and certifications for industry standards. There are different versions of GreenDesk® under development for various national and international certification schemes and standards.

Screencast: MagicDraw SysML/Cameo analysis: Possible "gotchas" when extending the SysML Block stereotype

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Audience: Users of MagicDraw SysML or Cameo Systems Modeler who are experimenting with creating custom stereotypes that extend Block.

This screencast video has been created to demonstrate some issues that can arise if you "naively" create a custom stereotype that extends Block without: (1) closing then re-opening your project; (2) creating an appropriate MD Customization. It is not about any actual "bug" in MagicDraw/Cameo (as long as you follow the recommended procedure). If you watch it, please do watch it to the end to find how to handle such stereotypes properly.

Screencast: MagicDraw SysML/Cameo: Pros and Cons of custom stereotypes in combination with Block inheritance and Part Property structures

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Audience: Users of MagicDraw SysML or Cameo Systems Modeler who are experimenting with creating custom stereotypes for SysML.

This screencast video has been created to illustrate some pros and cons of using custom stereotypes in combination with Block inheritance and Part Property structures, and demonstrates some possible "gotchas". It concerns especially use of custom stereotypes to indicate: (1) cross-cutting aspects such as model layer membership; (2) use of tagged values to carry per-Element metadata.

ARCHIVAL: Video: The PLAYlogo synthesised light-sound circles (Pure Data + GEM)

 ARCHIVAL (2008): This content is now considered historical only!
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This version created using patch-based synthesis with PureData+GEM from around 2008 is now obsolete. For the latest version please visit: Video: The PLAYlogo synthesised light-sound circles

Video: 4K: Drancel Chromæsthesia: Swarovski study: Gallery space video mix: Part 2

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAY (Dr Darren Kelly), this new "gallery" video compilation is a study of three crystal pieces from Swarovski.

Video: 4K: Drancel Chromæsthesia: Swarovski study: Gallery space video mix: Part 1: “Temple of Heaven”

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Created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly), this new "gallery" video compilation is a study of the lovely Temple of Heaven crystal piece from Swarovski - inspired by the famous Hall of Prayers for Good Harvests (祈年殿) monument from the Forbidden City complex of Beijing.

Video: 4K: Drancel Chromæsthesia: ‘It’s a crystal world !’ Swarovski dedication: Part 2

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A dedication to Swarovski created with the amazing Drancel Chromæsthesia body motion light synthesis system invented by PLAYlogo (Darren R C Kelly).

[ARCHIVAL] Video: Drancing accelerometer music with Wiimotes: 3D variable frequency oscillators + amplitude variation + triggered "air drum" samples

 ARCHIVAL (2008): This content is now considered historical only!
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Demonstrated combined variable frequency oscillator, amplitude variation, and triggered Drum sample ("Drumming by Dancing") modes along with Drancel (R,G,B) monitor visuals projected onto the "Drancer" performer. For this demonstration two hand-held Wiimotes were used, with a version of DranceWare written in PureData/GEM running on a MacBook Pro.