Starting an Action that has a ValuePin - LIMITED SUPPORT Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind UML Activity Diagram
Starting an Action that has a ControlPin Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind UML Activity Diagram
Starting an Action that has an InputPin with multiplicity Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind UML Activity Diagram
Starting an Action that has an InputPin Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind UML Activity Diagram
When Monitor Traction is enabled, it begins listening for signals coming in from the wheel and accelerometer, as indicated by the signal receipt symbols on the left, which begin listening automatically when the activity is enabled. Source OMG Systems Modeling Language (SysML) 1.6
If it has isUnmarshall=true, then it must have result OutputPins corresponding to each of the attributes of the Signal of the SignalEvent (in order), and the attribute values of the Signal instance associated with an accepted SignalEvent occurrence ... Source Unified Modeling Language 2.5.1
If an accept signal action has isUnmarshall=false, then it must have a single result OutputPin on which the Signal instance associated with an accepted SignalEvent occurrence is placed. Source Unified Modeling Language 2.5.1
An AcceptEventAction with a trigger for a SignalEvent is informally called an accept signal action. Source Unified Modeling Language 2.5.1