The entry, doActivity, and effect Behaviors defined on a submachine State are specific that particular usage of its Submachine
Using submachines Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
Submachines: entryPoint and exitPoint Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
State configurations Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
Kinds of States Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
uml101 - StateMachines - NOTATION REFERENCE CARD Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
Figure 13-1: Block definition diagram with state machines as blocks associated with submachines and types of parameters Gallery Tutorial TRAIL: The SysML-1.6 Hybrid SUV sample and specification diagrams in MagicDraw/Cameo (with annotations) [UNDERGOING UPDATE to SysML1.7] Section Section: SysML-1.6 specification diagrams: 13 StateMachines Slide kind SysML Block Definition Diagram (BDD)
State machines in block definition diagrams can also appear with the same notation as submachine states. Source OMG Systems Modeling Language (SysML) 1.6
Any guards associated with these entry point Transitions must evaluate to true in order for the specification to be well formed. Source Unified Modeling Language 2.5.1
An entry point is equivalent to a junction Pseudostate (fork in cases where the composite State is orthogonal): Entering via an entry point implies that the entry Behavior of the composite state is executed, followed by the Transition from the entry ... Source Unified Modeling Language 2.5.1
A submachine StateMachine can be entered via its default (initial) Pseudostate or via any of its entry points (i.e., it may imply entering a non-orthogonal or an orthogonal composite State with Regions). Entering via the initial Pseudostate ... Source Unified Modeling Language 2.5.1
Consequently, they require a more complex binding. This is achieved through the concept of submachine State (i.e., States with isSubmachineState = true), which represent references to corresponding submachine StateMachines. Source Unified Modeling Language 2.5.1