If the input object is an instantiated Behavior that is not already executing, then it begins executing. If the input object has a classifierBehavior that is not already executing, then it is instantiated and started. In either case ...

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If the input object is an instantiated Behavior that is not already executing, then it begins executing. If the input object has a classifierBehavior that is not already executing, then it is instantiated and started. In either case, if the identified Behavior is already executing, then the StartObjectBehavior has no effect.
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