terminate – Entering a terminate Pseudostate implies that the execution of the StateMachine is terminated immediately. The StateMachine does not exit any States nor does it perform any exit Behaviors. Any executing doActivity Behaviors are ... aborted

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terminate – Entering a terminate Pseudostate implies that the execution of the StateMachine is terminated immediately. The StateMachine does not exit any States nor does it perform any exit Behaviors. Any executing doActivity Behaviors are automatically aborted. Entering a terminate Pseudostate is equivalent to invoking a DestroyObjectAction.
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