Transition::guard : Constraint [0..1] ... A guard is a Constraint that provides a fine-grained control over the firing of the Transition. The guard is evaluated when an Event occurrence is dispatched by the StateMachine. ...

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guard : Constraint [0..1]{subsets Namespace::ownedRule} (opposite A_guard_transition::transition)

A guard is a Constraint that provides a fine-grained control over the firing of the Transition. The guard is evaluated when an Event occurrence is dispatched by the StateMachine. ...

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